Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Thursday, July 9, 2015

6 Advantages of the 2 Day Mobile App









6 Advantages of the 2 Day Mobile App

A friend called me a while ago after visiting my blog about our Instant Business App solution on our company’s website, telling us that there are SaaS solutions that do not even require you to spend two days on your app – you can get them instantly.

While I do admit that the online app building solutions are more flexible, there are some pitfalls which make our “two day app” stand out – even in terms of speed:

1- Not everyone is a techie. 

Sure, the argument here is that no coding is required. But still you must know a minimum of how to organize your buttons, how to offer the features, and what look to apply. You must also keep in mind that there are standards set for each platform, dictating how an app should look. At a minimum, you need consultation from a friend. Otherwise, you could risk being rejected by the app stores.
The thing about the “two day app” is that it requires no customization at all; only some skin and text changes. It is already based on industry best standards, and it has already been approved by the app stores. The user is getting more for their money, not less.


2- One-time payment vs. recurring. 


SaaS systems typically charge on a monthly basis. That’s how they make their money after all. Over a period of time, your costs can increase beyond what you initially anticipated.
The two day app, on the other hand, is a one-time fixed payment only. There is only an annual fee of $99 and that is because of the Apple App Store price. And let me guess; this price is not even included in the price the SaaS companies charge you.







3- One-stop shop for Android and iOS. 


Other companies require you to offer your Google Play and App Store accounts. You must solve the issue of getting an account with these companies, and this could delay (if not even cancel) your project.
In another project, one of our clients had to delay the iOS app for two months before they could complete the account issue.
Compare this to a solution that relieves you from these hassles altogether.






4- No setup hassles. 


This one we have in common with the SaaS systems in that we both offer hosting. Since we offer the hosting for the backend website too, you can just take your app, and it will just work! What sets us apart from the others is the Zero Hosting Fees. That is right; we are not charging you for any hosting at all. The only charging we take is equal to the Apple Appstore payment which you would need to give anyway. Compare this to the monthly or annual recurring payments you must give if you go with others.



5- See everything upfront.


The “two day app” is already published; uses may download samples of it and play with it. As such, the client knows exactly what they will get in the app. Compare this to a solution where nothing is defined in advance. We have also seen negative comments about the SaaS services, stating that things were not performing the way they were supposed to do. There are no such hidden caveats in our app.





6- Offline capabilities.

SaaS and online apps are designed to be online. At the time of this writing, we are not familiar with any SaaS which supports offline capabilities as well. Offline capabilities are complicated and require good coding to be applied properly. While this feature is a necessity especially in countries or locations with little or no internet connection, clients in those areas can simply not use those services as this feature is missing.In the “two day app”, this feature is built-in. The app collects the data anytime it is online, and stores it for usage anytime it is disconnected. The client will never notice the difference.


Conclusion
Naturally I believe our solution is better – otherwise we would not have come up with it. I hope this post has clarified our point as well that not only is the “two day app” superior in terms of quality – it is really faster to get done too.

Wednesday, June 24, 2015

Explosive Ideas (Game)

The game

Everyone has a special sense of humor. Each individual has his/her dreams and fantasies. Each mindset is a beauty of its own. You just have to discover it.
As a former shrink, working for several kindergartens in New York, I truly watched and observed hundreds and thousands of colorful and varied forms of a child’s imaginary. Some of them fashioned the most innovative creations. Some of them scared me with their virtual belief of the outside world.
As I quit and left my old office and started working and studying as an IT guy, I became interested in developing video games. I discovered the power of imagination, affecting the most popular trends in Twitter and Google. Some people have earned millions of dollars in this industry. As an ex-shrink, I’ve already learned that no one can possess 1000 good ideas… but thousand personalities can have one good idea individually!

The solution

And this is what all is about. I’m up to give everyone a chance to create his/her own game in mobile devices. Everyone remembers how Dong Nguyen hit the trends with his simple idea of a flying bird. He got rich with just a simple mechanism of getting that bird through some pipes (read about it here). Herewith, I want to give everyone the chance to come up with the next world trending idea.

Who's it for?

Anyone. Everyone. You. If you have an idea that needs to be brought to life in a game, my company is at your service.
We offer a solution, were you can create your own scenario of a video game and share that with us. We than care for the performance and build everything precisely based on your instructions.
We can make your game do what it needs to do in a visual and human readable way with the powerful event system. There's no need to memorize cryptic languages. We’ll focus on what really matters: designing your game!
With 10 years of experience, we know that it’s ideal for beginners, and powerful enough to let experts prototype faster than ever before.
For people who aren’t game designer and painter themselves, but have a great passion for games, we allow them to rapidly prototype their ideas and even vague sketches.
Liberate your inner game developing mindset!Bottom of Form


Samuel, K. Laurent, a Comelite columnist and game developer